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Post by Lord Eshmon on Jun 21, 2010 16:47:19 GMT -5
3254 A.D. Man started his voyage into the stars using the technology known as jump gates, first attemps ended in tragedy the first test opening near the galactic center and blanketing the earth in a seemingly harmless radiation. Attempt two was much better, nearly creating a opening inside of a alien planets moon man started laying the foundation for their now expansive jump gate system, their civilization following its expansion.
It wasn't long before strange artifacts began to show up on many alien worlds, and soon after than other sentient space farrying life all strangly humanoid. After more new alien freinds, and a few medical experiments it was interstellar news that human DNA was a genetic blank that could be built up, broken down, intigrated, and peices together with the DNA of other speices. Humanity was the galactic miracle cure.
In comparison to other species humans where ill equiped, no claws, no camoflage reflex, no telekenetic powers, but they did have something. Their unique DNA allowed them to access these ancient artifacts which taught them that the radiation that blanketed the earth was no accedent it was a power harnessed by the biological computer of the human brain through glyphs that trigger a certain responce to release certain properties of the energy.
Now equiped with 'magic' (Easier then says D8-12 energy) humanity only became a greater resource for the galaxy, and thats exactly what some races saw them as, a resource and from this human obductions happen on occasion, some races have gone into partnerships with humanity for the benefit of both, and still there are some races that simply don't care and are more than happy to simply go about life as before.
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Post by Lord Eshmon on Jun 25, 2010 0:56:36 GMT -5
Drifting near a violently charged nebula yours ship stumbles apon a large Frigate class melitary ship, metalic hulls shimering with the terbulant reds and oranges flashing inside the nebula. No signs of life on board, minimum level power running through the ship, but the ship looked untouched from the outside, and it wasn't even sending out a disstress signal. High grade military technology and equipment sat aboard the ship, maybe riches from the crews corpses, or possibly plunder from a far off planet. The draw of these prospect almost irresistable the half hour docking seemed only seconds as the hangar bay doors open to allow your ship in before closing and ceiling, pressurizing the large room with a loud hiss. (You're in room 17) The expansive bay around you was metalic grey, and completly utalitarion. Everything from the catwalks above, to the small terminals operating the gravity locks now holding your ship in place, had a distinct and obvious perpose. No ship but your own in the hangar there seemed to be a oddly large amount of cargo laying around all in unmarked military crates which could withstand anti-ship missle detonation. One of the crates catched your attention, its locking mechonism slightly ajar meaning the crate is open. There is a door behind you and far off to you left, the control locks for it sparking slightly, best to stay clear of that on for now. Another door in front of you and to your left is less menocing but it's control lock is still red. The last door in fromt of you and to your right is pleasently lit by a white overhead light, the control lock green.
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Post by Lady Kuri on Jun 25, 2010 1:20:23 GMT -5
From her pocket she pulled a pair of glossy black gloves, and slid them over her hands. The soon-to-be thief, or so she hoped, locked the hatch of her dingy old ship, whose once brilliant green color had faded to a dusty grey. On the side "Devil's Jewel" was freshly repainted in a rich crimson, and despite the age and ascetically unpleasing design of the tank-like craft it possessed all the attributes of a well cared after ship.
The captain of this vessel, Stella Rahr, looked around at all the cargo in this overcrowded cargo deck and with her eyes began to search for an easy target to start with. Almost immediately she noticed the open crate and scurried over to it silently, pushing the lid up and off the industrial strength box. "What do we have here?" She wondered aloud.
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Post by Lord Eshmon on Jun 25, 2010 1:31:55 GMT -5
The crate held weapons, a odd looking high powered gauss rifle, its sleek, gleening, dark grey caseing and polymer grip felt all to right to the touch and where comfortable when sighted. A computerized scope gave nightvision, thermal, and infered sights. Deeper in the crate lay a compact plasma discharge pistol far beyond the means of current human technology, this weapon was small, light, dark grey with polymer grip, and could send a round of super heated plasma into a target with deadly accuracy.
Before finding the last little treasure, a pouch of gauss ammunition, you hear the security camera above you and over your right shoulder click as it locks its gaze onto you, it's three other counterparts places in the other three corners doing the same, each with a tiny echoing click. The other crates seemed to be to tightly locked for entrance, but the treasures that could be inside where tantalizing.
"Loading in dock two complete..." A computerized female voice says over a loud speaker from a control room that say high on the wall to your right, with no way of getting to it from inside the docking bay.
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Post by Lady Kuri on Jun 25, 2010 14:54:02 GMT -5
She reached into the box, loaded the riffle, strapped it across her back then loaded the pistol and tucked it into her belt. "Abbarmok..." She mumbled. Around her things began to get dark, Stella slid into the shadows away from the cameras. Staying beneath the cloak of darkness she darted towards the wall and then towards the open door to her right. The door slid open and she silently walked into the next room.
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Post by Lord Eshmon on Jun 25, 2010 16:49:34 GMT -5
(Room 23)
The room was dark even without the active spell, the lights made weak attempts at snapping to life and only succeeded in sending breif foundtains of sparks. The room was a oddly neet like the bay had been, no sigh of life, as the door shuts behind you he see a small panel to your left the panel was for temperature controls meaning this must have been a cold or warm storage room, and a door to your right, the door had been broken the motor not allowing it to close leaving a anoying whirl to ech down the hallway beyond and then back to you.
the hallways beyond was warmer than this room letting a soft warm flow of air rush over you. You notice the remnants of a footprint left by someone in the doorway leading out into the hall, the cold air causing the residue to become visable.
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Post by Lady Kuri on Jun 25, 2010 19:45:06 GMT -5
The room seemed to hold nothing of importance and since it was unlikely there was any loot here she moved on. She kept her footsteps silent because although her body was hidden, the noises she made weren't. She slowed she approached the hallway, and peered out through the doorway.
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Post by Lord Eshmon on Jun 25, 2010 20:05:27 GMT -5
The soft whirl of the motors continues before you hear a off clang from bellow your feet. A long metalic blade quickly ripps through the floor, and whips around you causing the floor to fall away. This would have been no problem had not bee for the sudden change in gravity jerking you downward into the darkness bellow against your will.
Metal, and wiring falls to the floor around you leaving only a pillar of light separating you from complete darkness. You see a green light appeare just outside of your range of view and a door opens revealing a wide hallway. You can make out a door around the corner to your farthest left, a plain looking metalic door ahead of you and a long hallway to your right, you can barely make out the green light of a door in the dim lights. You hear movement yet still fail to see its source, the smell of stail air fills your nose as you notice this hallway is in shambles, papers all over the floor, food, equipment all simply dropped on the ground and still no sign of any life. The green key pad beside the door flashes with the words 'location pending, request map?'
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Post by Lady Kuri on Jun 25, 2010 20:42:16 GMT -5
The shock of the fall caused her to say some things that can not be repeated in polite company. She crept over toward the darkness, now on edge. Slowly she pulled her new gun from her belt and crawled toward the flashing light. Hopefully it would lead to a way back upstairs.
First she looked over at the signs of panic. She glanced from the papers strewn across the hallway to the equipment all over the ground. She glanced down at the keypad and pressed the "yes" button.
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Post by Lord Eshmon on Jun 25, 2010 21:03:53 GMT -5
The keypad gives a loud beep before turing blue and displaying a map. donjon.bin.sh/dungeon/cache/4c255e7d46eab5ac.gifYou hear something large move through the darkness out the door and to your left, looking over the map quickly you find your possition (Room 5). The darknesss seemed far to still but the erie feeling of eyes apon you persists, the soft clanking of metal comes from behind the door to your right alerting you attention, you feel the air around you stur as if the noise has gained the attention of something else in the room as well.
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Post by Lady Kuri on Jun 25, 2010 21:19:18 GMT -5
She searched the map, looking for the closest way to the stairs. Once she found it she looked and began to run across the hall to the next room. She was beginning to think this wasn't the best idea, and was regretting her decision to come aboard the almost abandoned (or at least she hoped) vessel. Then she thought about the new toys she found, and grinned to herself. She slid out into the hall, her back against the far wall and walked towards door four.
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Post by Lord Eshmon on Jun 25, 2010 21:46:04 GMT -5
THe hallway twists and turns around you in a claustraphobic manner, you notice glinting lights every so often behind air vents in the walls. You can only see so far into the vent however and the bolts holding them to the wall are to stronge for you to remove, but that doesn'y stop the soft scratching behind them from getting through.
As you turn the corners you swear you see figures dart further down the hall as you approach. Finally the doors light makes itself known just around the corner, but there seems to be a pile of furniture places infront of you to prevent access to it. A dropplet of cold water falls on your right ear calling your attention to the gnarled piling along the ceiling almost out of your line of sight. The pipe was bent, as if tugged on to form perfect cresent hand holds for climbing.
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Post by Lady Kuri on Jun 25, 2010 22:06:16 GMT -5
She scowled and turned to walk in the other direction, back to the room which she came from. She began to run back down the hallway and felt her heart pump faster.
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Post by Lord Eshmon on Jun 25, 2010 22:22:45 GMT -5
The hallway hadn't changed, still dark a forboding, your second time through however you notice the noise where no longer coming from the walls. Entering the room you'd come from you notice the door to your left was locked, nothing to hard to bypass but would it be worth the effort.
You step in something warm and semi-gellatonus, the ooze smelt horrid like old liver and bad tuna. You quickly find that the ooze was partialy digested remains from what race couldn't be determined yet. Your heard a soft scrapping sound echoing through the room making it hard to pinpoint the source, suddenly you hear a small shrill scream like something from a child. The sound echoed but its source was clear. The unlocked door acrost the room from you the keypad beside the door was smeared with a thick red ooze in the rouch shape of a hand.
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Post by Lady Kuri on Jun 25, 2010 23:14:09 GMT -5
She stepped backwards, wiping the ooze off her boot as she went. Her worst nightmare was confirmed, the sounds and the movement had not been part of her imagination. Now she started to panic. She didn't want to face that beast, whatever it was, and she didn't want to go down that menacing hallway. She chose the lesser of two evils, and raced back down the hallway trying to be silent but speedy. She held out her gun as she ran. She got lost one time, running down a dead end hallway but eventually she found her way back to the blocked door. For a short moment she considered trying to push the furniture out of the way. Then she looked up to discover the bent pipe, and then a small opening between a desk and a cushioned chair. She took a deep breath and with a small running jump she swung herself through that hole and into the darkness of the next room.
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